This game is very young, but plays in the genre of well to do steam-punky philanthropists travelling around the world by hot air balloon.
Initially this game was entirely inspired by an artist in Glasgow with exceptional pointillism artwork of hot air balloons, and Wallace Games are still pursuing licencing the artwork for this game.
The mechanics operate on a shared success principle where other players have a vested interest in the success of other players and have levers with which they can advantage other players.
The game combines fun movement mechanics with inventory management to create an engaging race to circumnavigate the world.
⚠️⚠️ S P A C I N G ⚠️⚠️
In the current iteration the game is too large to be made physically and may not fit on any game table. The board is circular and split into 40 segments that for a full circle. However the amount of information on each tile, the necessity for player pieces to sit on these tiles and the need for them to connect into a circle is a physical problem.
These problems are best solved with trial and errors however currently development is focused on Bartizan.
